/*
Brick And Blast, a crossplatform breakout game.
 Copyright (C) 2008-2010 Julien CLEMENT (andematunum@gmail.com)
 
 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 2
 of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 

*/

#ifndef _Settings_h_
#define _Settings_h_

/**
* file   Settings.h
* date   Jeu 14 jan 2010 21:01:39 CET
* brief  TODO
*/

#include "SDL.h"

class Settings {
public:
  static Uint32 get_frame_duration () {
    return frame_duration_;
  }
  static float get_chance_brick_nrj () {
    return chance_brick_nrj_;
  }

private:
  /**
    * Time between 2 frames.
    */
  static const Uint32 frame_duration_;
  /**
    * Chances to get an NRJ brick.
    */
  static const float chance_brick_nrj_;
};

#endif

